Search results for: 399-games-puzzles-trivia-challenges-specially-designed-to-keep-your-brain-young

399 Games Puzzles Trivia Challenges Specially Designed to Keep Your Brain Young

Author : Nancy Linde
File Size : 31.25 MB
Format : PDF
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Based on the science that shows that people middle-aged or older who solve word games and brainteasers have a significant cognitive advantage over those who do not, 399 Games, Puzzles & Trivia Challenges is the illustrated game book specifically created to cross-train the brain. Here are 399 games to stretch, challenge, and push the reader, all of which stimulate the formation of neurons—literally, regrowing the brain. Plus they’re not only good for you, but just plain good—these games are fun. 399 Games, Puzzles & Trivia is a lively mix of challenges, riddles, and brainteasers—all vetted by a neuroscientist who specializes in aging brains and designed to work the six key areas of cognitive function that are vulnerable in normal aging: long-term memory, working memory, executive functioning, attention to detail, multitasking, and processing speed. The games are arranged from easiest to most difficult and are labeled according to which cognitive functions they exercise so they can be mixed and matched into a custom “workout.” In just 15 minutes a day, anyone can improve his brain’s strength, flexibility, and long-term health.

417 More Games Puzzles Trivia Challenges Specially Designed to Keep Your Brain Young

Author : Nancy Linde
File Size : 73.18 MB
Format : PDF, ePub
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Cross-train your brain! Exercising the brain is like exercising the body—with the right program, you can keep your brain young, strong, agile, and adaptable. And like the most effective exercise, you don’t target just one area. This follow-up to the bestselling 399 Games, Puzzles & Trivia Challenges Specially Designed to Keep Your Brain Young, offers 417 games that target six key cognitive functions. Here are games to improve long-term memory and games to flex working memory. Games for executive functioning, for attention to detail, for multitasking, and for processing speed. There are puzzles, trivia quizzes, visual challenges, brainteasers, and word games. Best of all, they’re fun—this is the kind of exercise that you’ll want to do—and all it takes is ten to fifteen minutes a day for a full workout.

299 On the Go Games Puzzles to Keep Your Brain Young

Author : Nancy Linde
File Size : 90.80 MB
Format : PDF
Download : 814
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Give your brain a healthy workout—Anytime, Anywhere. Not just any book of games, this collection by the bestselling author of 399 Games, Puzzles & TriviaChallenges Specially Designed to Keep Your Brain Youngis expertly created to keep your brain in tip-top shape—even while you’re on the go. With its shorter puzzles and portable size, it’s perfect for getting your cognitive exercise in while waiting at the dentist’s office, traveling, or whenever you have a few spare minutes to challenge yourself. Arranged in difficulty from “Easy Does It!” to “Finish Strong!,” these 299 surprisingly fun puzzles target six key cognitive functions: Long-term memory Working memory Executive functioning Attention to detail Multitasking Processing speed

Engineering in Pre College Settings

Author : Şenay Purzer
File Size : 62.24 MB
Format : PDF, ePub, Mobi
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In science, technology, engineering, and mathematics (STEM) education in pre-college, engineering is not the silent "e" anymore. There is an accelerated interest in teaching engineering in all grade levels. Structured engineering programs are emerging in schools as well as in out-of-school settings. Over the last ten years, the number of states in the US including engineering in their K-12 standards has tripled, and this trend will continue to grow with the adoption of the Next Generation Science Standards.The interest in pre-college engineering education stems from three different motivations. First, from a workforce pipeline or pathway perspective, researchers and practitioners are interested in understanding precursors, influential and motivational factors, and the progression of engineering thinking. Second, from a general societal perspective, technological literacy and understanding of the role of engineering and technology is becoming increasingly important for the general populace, and it is more imperative to foster this understanding from a younger age. Third, from a STEM integration and education perspective, engineering processes are used as a context to teach science and math concepts. This book addresses each of these motivations and the diverse means used to engage with them.Designed to be a source of background and inspiration for researchers and practitioners alike, this volume includes contributions on policy, synthesis studies, and research studies to catalyze and inform current efforts to improve pre-college engineering education. The book explores teacher learning and practices, as well as how student learning occurs in both formal settings, such as classrooms, and informal settings, such as homes and museums. This volume also includes chapters on assessing design and creativity.