Search results for: kobold-guide-to-board-game-design

Kobold Guide to Board Game Design

Author : Mike Selinker
File Size : 36.55 MB
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Winner of the 2012 Origins Award Pull up a chair and see how the world's top game designers roll. You want your games to be many things: Creative. Innovative. Playable. Fun. If you're a designer, add "published" to that list. The "Kobold Guide to Board Game Design" gives you an insider's view on how to make a game that people will want to play again and again. Author Mike Selinker (Betrayal at House on the Hill) has invited some of the world's most talented and experienced game designers to share their secrets on game conception, design, development, and presentation. In these pages, you'll learn about storyboarding, balancing, prototyping, and playtesting from the best in the business.

Tabletop Game Design for Video Game Designers

Author : Ethan Ham
File Size : 90.77 MB
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Learn the mechanics that take your game from an idea to a playable product. Do you aspire to be a game designer but aren’t sure where to begin? Tabletop Game Design for Video Game Designers guides you through your initial attempts to design game mechanics. It goes beyond simple description and definition to explore in detail the issues that designers grapple with for every game they create. Learning to design tabletop games builds a solid foundation for game designers and provides methods that can be applied towards creating paper prototypes of computer-targeted games. Presented in a step-by-step format, Tabletop Game Design for Video Game Designers helps the reader understand how the game design skills that are acquired through creating tabletop games can be used when designing video games. Fully playable games accompany every topic so you can truly understand and experience each component that goes into game creation. Tabletop Game Design for Video Game Designers includes: Simple, highly focused games that can be played, analyzed, improved, and/or modified in conjunction with a particular topic in the book. Integrated game design exercises, chapter learning objectives, and in-text sidebars to provide further examples to apply directly to your game creation process. A companion website (www.funmines.com) which includes: "print & play" tabletop games, links to online games, game design resources, and articles about designing and developing games.

Videogame Sciences and Arts

Author : Nelson Zagalo
File Size : 34.3 MB
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This book constitutes the refereed proceedings of the 11th International Conference on Videogame Sciences and Arts, VJ 2019, held in Aveiro, Portugal, in November 2019. The 20 full papers presented were carefully reviewed and selected from 50 submissions. They were organized in topical sections named: Games and Theories; Table Boards; eSports; Uses and Methodologies; Game Criticism.

Elements of Game Design

Author : Robert Zubek
File Size : 77.39 MB
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""Elements of Game Design" is an introductory text on game design. The goal is to teach students a structured process of design applicable to games and interactive experiences, and introduce the vocabulary and techniques of practicing game designers. The text draws on the author's experience as a professional game developer, as well as a teacher of an intro-level game development class. The book begins by introducing the user-centered design paradigm, and explain a games-specific process that splits the design problem into several conceptual stages. The bulk of the text explores those stages in detail, and teaches how to analyze and resolve them. Throughout the text we introduce the technical vocabulary and concepts used by designers in the industry, and illustrate the particular lessons with numerous real-life examples. The text ends with a review of the overall process and its application in the production of new games"--

Make me German Zweisprachiges Wendebuch Deutsch Englisch

Author : Adam Fletcher
File Size : 57.66 MB
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Schunkeln is awesome! Adam Fletcher hat sich ausgiebig mit den Marotten und Skurrilitäten der Deutschen beschäftigt. Doch jetzt ist es an der Zeit, endlich den letzten Schritt zu gehen und ein richtiger Deutscher zu werden. Also zieht der Brite die Hausschuhe aus und erkundet Good Old Germany via Mitfahrgelegenheit und Deutscher Bahn – und besteht unterwegs ein paar Prüfungen: Fletcher nimmt an Schützenfesten teil, reist ins 17. Bundesland Mallorca und stürzt sich in die Abgründe des deutschen Schlagers. Liebevoll und mit viel britischem Humor erzählt er von seinen teutonischen Abenteuern, und warum er dieses Land und seine Bewohner so in sein Herz geschlossen hat. Schunkeln is awesome! After two best-selling books exploring the quirks of German culture, British author Adam Fletcher finds he's become a pundit for German life. Unsure about his position, and with severe doubts about his own expertise, he decides to take on a series of hilarious integration challenges. Follow him as he traverses the country by Mitfahrgelegenheit and Deutsche Bahn, creates a Schlager song, marches in a Schützenfest, completes a Goverment Integrationskurs, takes a package holiday to the 17th Federal State of Mallorca and much more. Lovingly written, with a lot of British humor and avoiding the usual national clichés, he recounts his adventures of trying to become German. On the way, he reaffirms why this country and its inhabitants have such a special place in his heart.

The Maze of Games

Author : Mike Selinker
File Size : 51.23 MB
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Colleen and Samuel Quaice are teenagers living in 1897 England. During a visit to Upper Wolverhampton Bibliotheque, they discover a musty book called THE MAZE OF GAMES. Opening the book summons the Gatekeeper, a mysterious skeletal guardian who plunges the Quaices into a series of dangerous labyrinths, populated with myriad monsters and perplexing puzzles.Only by solving their way through the Gatekeeper's mazes will the Quaice children find their way home.Read the novel. Solve the Puzzles. Get out alive

The Maze of Games

Author : Mike Selinker
File Size : 37.11 MB
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Colleen and Samuel Quaice are teenagers living in 1897 England. During a visit to Upper Wolverhampton Bibliotheque, they discover a musty book called THE MAZE OF GAMES. Opening the book summons the Gatekeeper, a mysterious skeletal guardian who plunges the Quaices into a series of dangerous labyrinths, populated with myriad monsters and perplexing puzzles.Only by solving their way through the Gatekeeper's mazes will the Quaice children find their way home.Read the novel. Solve the Puzzles. Get out alive

The Maze of Games Gatekeeper s Edition

Author : Mike Selinker
File Size : 35.49 MB
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Colleen and Samuel Quaice are teenagers living in 1897 England. During a visit to Upper Wolverhampton Bibliotheque, they discover a musty book called THE MAZE OF GAMES. Opening the book summons the Gatekeeper, a mysterious skeletal guardian who plunges the Quaices into a series of dangerous labyrinths, populated with myriad monsters and perplexing puzzles.Only by solving their way through the Gatekeeper's mazes will the Quaice children find their way home.Read the novel. Solve the Puzzles. Get out alive

FLAMES of FREEDOM RPG Powered by Zweihander

Author : Richard Iorio
File Size : 50.25 MB
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FLAMES OF FREEDOM is an American Gothic horror tabletop role-playing game, based on the award-winning ZWEIHÄNDER RPG. It is the dawn of the American Revolutionary War of 1776. A tangled web of conspiracy spans North America. It does not matter what your creed, color, culture, faith or gender is--all stand together in the war for survival. Every Rebel patriot holds Thomas Paine's Common Sense aloft as they take up arms against the British Empire. The city of Boston is occupied by the Red Coats, surrounded by Rebel militias. But as the revolution has begun, something far more mysterious stirs. Agents of the occult entreat both the Continental Army and British Empire. Freemasons conspire in the City of Brotherly Love. Maryland is in the throes of a witch hunt by the Knights Templar. Amid the chaos, other grim fairy tales have emerged. Ghouls have been tunneling beneath Boston. There are sightings of witches in the Great Dismal Swamp. Indigenous sachem speak of devils who walk among the living. The Leeds Devil haunts the Pine Barrens of New Jersey. And worse still, a shadowy collective called "The Mandoag" seeks to consume all, Loyalists and Rebels alike. In this game, most people have either chosen to deny the supernatural or rationalize it away. A rare few accept it for what it is to act. You are among those heroes and destined for greatness... or death. This alternative history game includes most of what you need to play: a player's handbook, a game master's guide, a bestiary, and an introductory adventure set in Boston. All that's left are a few friends, pencils and a handful of dice. FLAMES OF FREEDOM is an American Gothic horror tabletop role-playing game, based on the award-winning ZWEIHÄNDER RPG.âe‹

ZWEIHANDER Grim and Perilous RPG

Author : Daniel D. Fox
File Size : 64.61 MB
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2018 ENnie gold winner of Best Game and Product Of The Year, this revised edition features an all-new layout, rules clarifications, and errata updates from 2018. WELCOME TO GRIM & PERILOUS GAMING Featured on Forbes.com, ranked one of the best-selling fantasy tabletop role-playing games at DriveThruRPG, and having sold over 90,000 copies worldwide, ZWEIHÄNDER Grim & Perilous RPG is a bloodier, grimmer, and grittier version of classical tabletop role-playing games. This revised edition is published in celebration with Andrews McMeel Publishing and features a refreshed layout, new artwork, rules clarifications, color plates by Dejan Mandic, and errata. ZWEIHÄNDER Grim & Perilous RPG is a game where your characters will: Live in a gritty, "realistic" fantasy world Make morally grey decisions & enact vicious reprisals Uncover insidious plots & political intrigue Take part in heart-pumping chase scenes Venture into the wilderness & survive its perils Desperately fight in clandestine & open field combat Defend themselves from injuries, madness, & mutations Encounter sanity-blasting creatures & their minions Using the Powered By ZWEIHÄNDER d100 game engine, you will create grim characters, write perilous adventures, and build your own low fantasy & dark fantasy campaigns. These rules are a perfect fit for Renaissance and medieval-styled adventures, too. You can also use this book to create your own home-brewed worlds, whether inspired by the works of Andrzej Sapkowski's The Witcher, George R.R. Martin's Game of Thrones, Glen Cook's Black Company, Myke Cole's The Armored Saint, Robert E. Howard's Solomon Kane, Scott Lynch's Gentlemen Bastard series, or other "grimdark"-inspired media. This all-in-one game includes most of what you need to play: a character creation guide, game mastery rules, and a bestiary brimming with creatures both fair & foul. All that's left are a few friends, pencils, and a handful of dice. ZWEIHÄNDER Grim & Perilous RPG awaits, and the fate of your grim & perilous tale hangs in the balance!

Thisby Thestoop and the Black Mountain

Author : Zac Gorman
File Size : 87.20 MB
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Surrounded by all creatures gruesome and grotesque, Thisby Thestoop, the gamekeeper for the Black Mountain Dungeon, is getting roped into another job—saving the princess’s skin—in the debut fantasy-adventure series by Zac Gorman, contributor to the hilarious Rick and Morty comic series. In the absurd land of Nth, Thisby Thestoop can be found within the forlorn walls of Castle Grimstone, down the precarious steps of the Black Mountain dungeon, up to her nose in griffon toenails, gnoll spittle, and troll meat (to give to them, not made of them). When the prince and princess arrive for a Royal Inspection, the much too good-looking Princess Iphigenia winds up lost in the tunnels of the dungeon—without her guards, her staff, or her younger twin brother—and it’s up to Thisby to guide the princess safely past the hoards of minotaurs, wyverns, ghouls, and who-knows-what-else that would love nothing more than to nosh the royal highness for dinner. Thisby Thestoop and Princess Iphigenia have a dangerous adventure ahead of them. If they’re going to a rescue the missing prince, stop a mounting war, and keep safe all the creatures who call the mountain dungeon home, they’ll have to learn how to trust each other. Don't miss the first book in this rollicking new fantasy-adventure series from debut author Zac Gorman!